Factions in Total War: Rome II
- Divide Et Impera Factions
- Divide Et Impera Mod
- Divide Et Impera Playable Factions
- Divide Et Impera Factions
Factions Units Units in Custom Battle Buildings Technologies Household Regions Mercenaries Total War: Rome II Factions Units Auxiliary Corps Units in Custom Battle Buildings Technologies Household Regions Mercenaries Total War: Rome II: MODs Radious Total War Mod Divide et Impera Total War: Rome II: ICONs BullGod's Unit Icons Normal's Rome II. Overview Those for whom the game itself was named, Rome is the most developed faction in Divide et Impera. The campaign begins in the middle of the Pyrrhic.
Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: Rome II is breathtaking in scope, and a study in detail and variety. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.
The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. Each will have its own dilemmas to face and different styles of army to manage. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits.
Players will need to work with – and in certain circumstances against – their faction’s internal political system. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players would be wise to keep an eye on such individuals…
Some factions rely more on mercenaries for their military might; some prefer to train their own. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Whichever you choose, each faction brings a completely different gameplay experience to Total War: Rome II.
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Grand Campaign
- Rome
- Arverni
- Carthage
- Egypt
- Iceni
- Macedon
- Parthia
- Suebi
Free Factions
- Pontus
Available for free in content update from release day.
- Seleucid
Second Free-LC Faction.
- Baktria
Third Free-LC Faction.
- Getae
Fourth Free-LC Faction - released alongside the Battle of Pydna.
- Armenia
Fifth Free-LC faction - released as part of the Total War: Rome II - Emperor Edition.
- Massilia
Sixth Free-LC Faction - released alongside the Black Sea Colonies Culture Pack.
Campaign Packs
Caesar in Gaul
- Boii
Divide Et Impera Factions
- Galatia
- Nervii
These factions are included in the Caesar in Gaul Campaign Pack, but are playable in the Grand Campaign Game.
Hannibal at the Gates
- Arevaci
- Lusitani
- Syracuse
These factions are included in the Hannibal at the Gates Campaign Pack, but are playable in the Grand Campaign Game.
Wrath of Sparta
- Sparta
- Athenai
- Boiotian League
- Korinthos
These factions are available only in the Wrath Of Sparta Campaign Pack. The Factions Sparta and Athens in the Grand Campaign (part of the Greek States Culture Pack) remain the same.
Imperator Augustus
Free Campaign Pack
- Octavian's Rome
- Lepidus' Rome
- Antony's Rome
List of playable factions in the Imperator Augustus Campaign Pack: Marc Antony, Lepidus, Octavian, Pompey, Iceni, Marcomanni, Dacia, Egypt, Parthia and Armenia (also playable in the TWR2 Grand Campaign).
Culture Packs
The Greek States
- Athens
- Epirus
- Sparta
The Nomadic Tribes
- Massagetae
- Roxolani
- Royal Scythia
Divide Et Impera Mod
Pirates and Raiders
- Ardiaei
Divide Et Impera Playable Factions
- Odrysian Kingdom
- Tylis
Black Sea Colonies
Divide Et Impera Factions
- Cimmeria
- Colchis
- Pergamon